Rate my machina cyber dragon gadget deck?




matthew e


just need a little help on making it better thanx guys
MONSTER 21
2 Cyber dragon
2 Cyber vally
1 proto cyber drahon
2 machina peacekeeper
1 armored cybern
1 machina fortress
2 machina gearframe
1 machina soldier
1 machina sniper
2 yellow gadget
2 red gadget
2 green gadget
1 the calculator

SPELLS 12
1 mage power
1 united we stand
1 limiter removal
1 fissure
1 book of moon
1 polymerization
1 gaint trunade
1 overload fusion
1 future fusion
1 dark hole
1 m.s.t.
1 monster reborn

TRAPS 8
1 call of the haunted
1 negate attack
1 ultmate offering
1 dimensional prison
1 scrap iron scarecrow
1 dust tornado
1 compulsory evacuation device
1 trap hole

EXTRA DECK 5
2 cyber end
1 cyber twin
2 chimeratech overdragon



Answer
Your deck is pretty random, you're missing a lot of staples. Go for this decklist:

Monsters (18)
3x Machina Fortress
3x Machina Gearframe
2x Machina Peacekeeper
2x Machina Force
2x Cyber Dragon
2x Green Gadget
2x Red Gadget
2x Yellow Gadget

Spells (13)
3x Pot of Duality
3x Smashing Ground
2x Mystical Space Typhoon
2x Book of Moon
1x Dark Hole
1x Monster Reborn
1x Giant Trunade

Traps (9)
3x Dimensional Prison
2x Bottomless Trap Hole
1x Solemn Judgment
1x Torrential Tribute
1x Mirror Force
1x Royal Oppression

Extra Deck (2)
2x Chimeratech Fortress Dragon

If you can't afford 3x Duality then try 3x Solidarity.

machina gadgets deck help yugioh?




scooterbea


my deck list 40 cards

monsters:18
machina fortress x3
machina gearframe x3
machina peacekeeper x1
machina force x2
yellow gadget x2
red gadget x2
green gadget x2
cyber dragon x2
gorz the emissary of darkness x1

spells:13
nobleman of crossout x1
smashing ground x3
fissure x1
lightning vortex x1
MST x1
heavy storm x1
book of moon x2
limiter removal x1
brain control x1
swords of revealing light x1

traps:9
dimmensional prison x3
bottomless traphole x2
mirror force x1
dust tornado x1
trap dustshoot x1
torrential tribute x1

potential cards to add: tragoedia, starlight road, chimeratech fortress dragon x2, royal oppression



Answer
Okay, I've played machina extensively and come up with a deck that works extremely well against anything else. Your deck is good but I saw a few problems with it

Problem #1-18 monsters
Machina decks are better when you use 19-20 monsters rather then anything lower the reason being you always want a way to get fortress on the field and you want choices with what to discard. Here are the fixes for this

-Gorz, extremely dead in machinas. You run too many traps to run him. Trag is the better of the two for this deck and it helps you in other ways as well
+Tragoedia, Like I said, it's just better
+Scrap Recycler, Very under rated card for machinas and every machina deck should have at least 1

Don't listen to the guys saying to get rid of peacekeeper, it also is a very underrated card for machinas and when you can use it's full potential can lead to game changing plays. Also, Machina Force is just godly in machina's, he's a searchable monster reborn for fortress and that's exactly how you should use him. Do NOT under any circumstances use him to get fortress from your hand, well unless your losing really bad and don't have another machine in hand, that's the obvious exception but other then that force shuld only be used to revive a fallen fortress

Problem #2 Spell lineup
Ouch, you look like you can't decide what you want to do with it, way too many single spells to create a consistant deck.

-1 Nobleman of crossout, This is no longer a main deck card at all, no matter the situation because now we're not seeing as many set cards as we did in the begining of the format. Move it to the side deck but even there it's a stretch.
-1 Swords of Revealing light, Not good for the deck, your deck shouldn't need stall, good idea in theory, but not helpful for the deck
-1 Lightning Vortex, another example of bad card choice, you don't want to be discarding anything fro the hand, Gadget decks maintain hand advantadge by using 1 for 1 removal.

+1 Fisure, 3 smash 2 fissure is the way to go in machina gadget
+2 solidarity, very good card for machina gadget as most of your cards are machine type, it ups your weaker cards so you have more beatsticks, another thing I like about it is it's explosive potential, Gearframe into fortress on an open field with solidarity backing it up is 5900 damage that your opponent never saw coming, the next turn your probably winning the game. Don't listen to the other guys telling you to get rid of Book of Moon. That things a staple this format, doesn't matter what your running

Problem # 3 Traps
Not as many problems here but some suggestions
3 d-prison is not as good as it used to be the better ratio is 2 D-prison and 1 Compulsory Evacuation Device, an excellent tech card that is chainable and is synchro removal so
-1 Dprison
+1 Compulse
Also, take out either mirror force, dust tornado, or torrential to put in Starlight road. The card is amazing for machina decks and allows you to extend farther with less problems.
I'd take out torrential
-1 Torrential
+1 Starlight Road

Good luck with the deck, if you follow my advice you'll probably be surprised with how much better the deck gets




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