Help improve my gadget deck?




Tim M


It works well as it is but any thoughts on improvement would be helpful thx

No retards who just insult or dont know what the hell there talking about

monsters x21
red gadget x3
yellow gadget x3
green gadget x3
cyber dragon x2
cyber pheonix x2
drillroid x3
jinzo x1
cyber valley x3
snipe hunter x1

Spells x17
overload fusion x1
future fusion x1
premature burial x1
enemy controller x1
noble man of crossout x1
brain contol x1
fissure x1
pot of avarice x1
shrink x3
card destruction x1
heavy storm x1
smashing ground x1
lightning vortex x1
limiter removal x1

traps x7
sakuretsu armor x3
ultimate offering x1
mirror force x1
magic cylinders x1
torrential tribute x1

fusions
chimeraovertech x3
cyber twin x3



Answer
this deck is .. ok..?
seriously jinzo in a gadget deck with a full stack of traps.....
heres some suggestions
-1 jinzo
-1 overload (royal oppression would benefit more)
-1 future fusion (royal oppression would benefit more)
-1 premature (i see noting here worth preing)
-1 card destruction (only good for side deck)
-1 noble man of crossout (3xdrilloid is enough)
-1 magic cylinders (not needed in a gadget deck)
-1 brain control (not needed in a gadget deck only okish for sidedeck)
-2 cyber valley (i know cyber valley is a really good card but it doesn't fit in a gadget deck)

+3 banisher (same reason as royal oppression)
+3 solemn judgment (needed in any tournament worthy gadget deck)
+2 royal oppression (stops/slow down all the tournament worthy decks [dark armed dragon, perfect circle,destiny hero,zombie ect.] and runs perfectly in a gadget deck since its so flexible)
+1 monster reborn (no longer ban limited to 1 since of march 1 08 worth running even with royal oppression)
+1 hammer shot

Take a look at the last 3 SJ top 16 deck list for top gadget deck ideas.
http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=9266

Rate My Gadget Deck?

Q. A Myriad of Gadgets

Monsters â 22
3x Bazoo the Soul Eater
3x Winged Rhynos
3x Red Gadget
3x Green Gadget
3x Yellow Gadget
2x D. D. Scout Plane
2x Cyber Dragon
2x The End of Anubis
1x Jinzo

Traps â 9
2x Magic Drain
2x Bottomless Trap Hole
1x Return From the Different Dimension
1x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
1x Ring of Destruction

Spells â 14
3x Shrink
3x Card Trader
1x Nobleman of Crossout
1x Mystical Space Typhoon
1x Limiter Removal
1x Pot of Avarice
1x Overload Fusion
1x Snatch Steal
1x Heavy Storm
1x Premature Burial

Fusion Deck â 1
Chimeratech Overdragon

Side Deck â 15
3x Des Wombat
3x Royal Oppression
3x Pulling the Rug
2x Prohibition
2x Twister
1x Magic Drain
1x Confiscation


Answer
a gadget cant operate with that many monsters. the whole point of a gadget deck is to use a constant stream of +1s and a never-ending supply of monsters combine with tons of 1-4-1 and +1 trades in order to simply the game. if you are going to run what you are now, you have to run a royal decree line-up and 3 smashing ground, 3 fissure, 3 hammer shot and 2 lightning vortex.

Monsters â 18
3 Bazoo the Soul Eater
3 Red Gadget
3 Green Gadget
3 Yellow Gadget
3 Cyber Dragon
1 Jinzo
2 Snipe Hunter

Spells â 14
2 Rush Recklessly
1 Nobleman of Crossout
1 Limiter Removal
1 Pot of Avarice
1 Overload Fusion
1 Snatch Steal
1 Heavy Storm
1 Dimension Fusion
3 Smashing Ground
3 Fissure
2 Lightning Vortex

Traps â 5
3 Royal Decree
1 Mirror Force
1 Ring of Destruction

Fusion Deck â 9
3 Chimeratech Overdragon
3 Cyber End Dragon
3 Cyber Twin Dragon

Side Deck â 15
3 Des Wombat
3 Banisher of the Radiance
3 Pulling the Rug
3 Twister
3 System Down




Powered by Yahoo! Answers

0 comments:

 
Home